

However i'm sure they'll sort this out soon as the VSTs that don't work were able to communicate with ableton7 (ie if you moved a parameter on the plugin's GUI the corresponding parameter in ableton would move). Luckily if you have something from ableton7 - a clip or project using that VST, you can access the first 128 parameters at least z3ta+, fm7, predatohm, lots of freeware VSTs too - totally unautomatable! I’ll have to experiment with it to find out.Depaffect wrote:yeah this is quite a problem with many VSTs. I’m just not sure how nicely it might work, or if it will introduce some sync problems. I am working on a few changes at the moment, so perhaps I will try add a new command to reset the timing as you want to. After your one bar fill has occurred, the timing in Glitch will now be offset by one bar, so after that point in time you can change to the shifted patterns instead of the original ones, and now the effects you’ve programmed will hopefully be correctly in sync again.


Make a copy of your pattern(s) in Glitch, and then use the Shift function to move those pattern one bar (16 steps) to the right.

This means that you’ll have to change patterns in Glitch more often, since you will now need 4 x 16 step patterns instead of 1 x 64 steps. Use a shorter pattern length in Glitch such as 16 steps, so that it always syncs to Renoise pattern lengths that are divisible by 16, such as 16, 32, 48, 64, etc. This means that you’ll probably have to restructure some of your song, which I understand is not so great. Make sure that all your Renoise patterns are the same length as the pattern in Glitch. I designed it mainly for 4/4 music with fixed length patterns, so I did not think much about these instances where you might have a one bar fill somewhere in the middle of your song. Unfortunately there isn’t a feature for this in Glitch yet. I just want to know if there’s a pattern command to start the glitch from a specific point.
